Details
Cards

Cards

Cards are the core building blocks of The Culling Game. Each card is an NFT that possesses unique attributes influencing its power, value, and strategic potential.

Key Attributes

  • Name: A descriptive title for the card. This is primarily for thematic and identification purposes.

  • Points (1-10): This multipurpose attribute represents:

    • Health Points (HP): The amount of damage a card can take before being defeated in battle.
    • Base Score: Points contribute to a card's score, determining battle outcomes. Higher points typically mean stronger cards.
  • Rarity (1-10): Indicates the relative scarcity of a card.

    • Common (1): Easy to obtain.
    • Very Rare (10): Highly sought-after and difficult to find.
    • Rarity influences market value and often correlates with stronger abilities.
  • Ability: Optional special actions or effects a card may have during battle. Abilities add diverse strategies and create unexpected outcomes. Examples include:

    • Damage buffs/debuffs
    • Healing
    • Bypassing certain defenses

Mutability

  • Honored Ones: Players who earn this status can alter any of the above attributes (Name, Points, Rarity, Ability) for existing cards. Note: Changes are likely subject to community approval or pre-set modification lists.

Card Value

A card's price is dynamic, influenced by:

  • Attributes: Stronger cards (high points, rare abilities) command higher prices.
  • Market Demand: Popularity and strategic metagame trends also affect value.
  • Rule Changes: Shifts in the rules can dramatically increase or decrease a card's value and desirability.

Card Types

  • Gojo
  • Sukuna
  • Kusakabe
  • Geto
  • Kenjaku
  • Todo
  • Nanami
  • Yuta
  • Choso
  • Mahito
  • Yuji
  • Megumi
  • Nobara
  • Maki
  • YuYu

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