Cards
Cards are the core building blocks of The Culling Game. Each card is an NFT that possesses unique attributes influencing its power, value, and strategic potential.
Key Attributes
-
Name: A descriptive title for the card. This is primarily for thematic and identification purposes.
-
Points (1-10): This multipurpose attribute represents:
- Health Points (HP): The amount of damage a card can take before being defeated in battle.
- Base Score: Points contribute to a card's score, determining battle outcomes. Higher points typically mean stronger cards.
-
Rarity (1-10): Indicates the relative scarcity of a card.
- Common (1): Easy to obtain.
- Very Rare (10): Highly sought-after and difficult to find.
- Rarity influences market value and often correlates with stronger abilities.
-
Ability: Optional special actions or effects a card may have during battle. Abilities add diverse strategies and create unexpected outcomes. Examples include:
- Damage buffs/debuffs
- Healing
- Bypassing certain defenses
Mutability
- Honored Ones: Players who earn this status can alter any of the above attributes (Name, Points, Rarity, Ability) for existing cards. Note: Changes are likely subject to community approval or pre-set modification lists.
Card Value
A card's price is dynamic, influenced by:
- Attributes: Stronger cards (high points, rare abilities) command higher prices.
- Market Demand: Popularity and strategic metagame trends also affect value.
- Rule Changes: Shifts in the rules can dramatically increase or decrease a card's value and desirability.
Card Types
- Gojo
- Sukuna
- Kusakabe
- Geto
- Kenjaku
- Todo
- Nanami
- Yuta
- Choso
- Mahito
- Yuji
- Megumi
- Nobara
- Maki
- YuYu
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